Catch a man.

Discussion about the strategy and tactics used in the game of checkers. A forum dedicated to the aspects of checkers that are not specifically problem solving.

Catch a man.

Postby Alex_Moiseyev on Mon Apr 23, 2007 5:49 pm

I decided to open another topic and putted here first 10 examples, how to catch / win a man. In all examples it is white move and they have to catch a man. Any of you are welcome to extend this line.

#1
Image

#2
Image

#3
Image

#4
Image

#5
Image

#6
Image

#7
Image

#8
Image

#9
Image

#10
Image
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Re: Catch a man.

Postby tommyc on Mon Apr 23, 2007 6:50 pm

Always read "Cannings Compilation 2nd Edition" every day.
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Re: Catch a man.

Postby Alex_Moiseyev on Mon Apr 23, 2007 6:54 pm

Tommy, you missed ".png" at the end of diagram address

Image
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Re: Catch a man.

Postby tommyc on Mon Apr 23, 2007 6:58 pm

Yes Alex i dont quite know how to do it correctly yet
grrrrrrr..
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Re: Catch a man.

Postby tommyc on Mon Apr 23, 2007 6:59 pm

This a classic back-shot to win a piece.
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Re: Catch a man.

Postby Alex_Moiseyev on Mon Apr 23, 2007 7:05 pm

tommyc wrote:Yes Alex i dont quite know how to do it correctly

Now you know :lol: Thats a good gem, I saw it somewhere.

Here are couple more:

Image

Image
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Re: Catch a man.

Postby tommyc on Mon Apr 23, 2007 7:10 pm

Always read "Cannings Compilation 2nd Edition" every day.
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Re: Catch a man.

Postby Alex_Moiseyev on Mon Apr 23, 2007 7:59 pm

Tommy, after you copy address on diagram page, click on IMG in forum, when you reply. You will get:

[IMG]

After then copy address right after this:

[img]http://fmjd.org/dias2/save/11773733364.png

Then click on "Preview". If you did everything right - diagram will be created and you can SUBMIT post.

Again, don't copy address as it is into your post. Place it after you click IMG and created [IMG]

Try again ! It's not more complicated then play checkers :lol:

Alex

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Re: Catch a man.

Postby tommyc on Wed Apr 25, 2007 8:32 am

Thanks champ..ill try that!!.
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Re: Catch a man.

Postby Alex_Moiseyev on Thu Apr 26, 2007 12:01 am

tommyc wrote:ill try tha

Tommy, your words in my heart ! Here are few more examples. In all positions white to move and win a man and game.

#1 Image #2 Image

#3 Image #4 Image

#5 Image #6 Image

#7 Image #8 Image
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Re: Catch a man.

Postby Alex_Moiseyev on Thu Apr 26, 2007 1:15 pm

Please, let me know - if you like it and I will continue these series. All positions I just composed on my own to demonstrate an idea to catch a man. It would be nice if other forum readers also support this topic and contribute here.

Alex
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Re: Catch a man.

Postby Palomino on Thu Apr 26, 2007 2:13 pm

Alex,

I have not had the time to study this topic as of yet but I find it to be very interesting. I am looking forward to when I can study it.

I thank you are doing a great thing here for us. I know of no other World Champion to have ever done more to help bring others to a higher level.

Thanks, Alex.

Regards, "Pal"
Last edited by Palomino on Fri Apr 27, 2007 8:10 am, edited 1 time in total.
CHECKERS: The Mind Sport of Kings and Ordinary Men.
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Re: Catch a man.

Postby Palomino on Thu Apr 26, 2007 2:28 pm

Hello again Alex,

I just now took a look at #10

Image
18-15, (11x18 or 10x19), 25x22, 17x26, 30x7. WW


Seems like this is an example of "Catch All the Men"

Regards, "Pal"
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Re: Catch a man.

Postby Palomino on Fri Apr 27, 2007 8:52 am

HI Alex,

Correct me if I am wrong.

Diagram #1 by Alex
White to move.
Image

When we examine the available moves for white we see right away that 13-9 loses two men by way of 6x22. There are only two other moves for white and 23-18 gives away the man so 23-19 seems to be the correct move here. Looking further we see if black then moves 6-9 his man is lost and 10-15 will give white two of his men by either 19x1 or 17x1 so black only has two choices left to him, we see that 20-24 allows white a 2 for 1 shot (19-15, 10x19, 17x1). Therefore, 14-18 is the only move left to black and will give us this position.

Image

White has 4 possible moves here, 19-15 will lose the man by way of 10X19, 19-16 looks as if it will lead to a drawn game, again 13-9 will still give away 2 men by way of 6X22. White's last possible move is the 17-14, 10X17, 21X14 trade. Looking further we see that this trade leaves black's man on 6 trapped and will force black to advance one of his remaining two men forward to the king row on his next move, either 18-22, 18-23 or 20-24. After black's move white can put more pressure on black's man on 6 by moving 19-15. Black's only option will again be to advance one of his other men toward the king row and white can then squeeze his man on 14 onto square 9 (14-9) or onto square 10 (14-10) either way white gets the same result, black's man on 6 will be captured after black make his next move and there is nothing black can do to stop white.

Regards, "Pal" Bucker
Last edited by Palomino on Fri Jun 01, 2007 2:22 pm, edited 1 time in total.
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Re: Catch a man.

Postby Bob Murr on Fri Apr 27, 2007 11:05 pm

Hi Alex,
Thank you for the instructional examples. I think that I have found the winning theme in all but #4.
I am especially fond of the themes in numbers 1 and 2 where the opponent provides the necessary support to beat him.

Please give a hint how to win #4, I seem to have a blind spot here.
Image
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