tommyc wrote:I just hope its not one of those clocks R Beckwith and myself found ourselves in possession of in Prague. It would have taken an engineer to set it and it still would have taken half the night to get through.We even had Ingo in attendance ,but to no avail..../
Still a nice memory after more then a year
The problem was that the instructions (sticked on a label at the buttom of the clock) were in Czech, and nobody spoke it...
I tried to set the right time limit like in most electronic clocks, but it was hard to figure out when the first time control (45 minutes for 30 moves) had to be programmed and when the second intervall (15 minutes for the rest) had to be programmed, and when you had to enter hours, minutes and seconds.
It took me three attempts and 45 Minutes...
I still admire Dr. Beckwith and your patience.
I should have brought my own mechanical clock to Prague, as this is definately easier to handle...
In Prague you could also see that the use of clocks made it easy to set up a regular schedule for each day.
(Provided someone knows how to set up the right time limit)
All games r over after the maximum time for a game, and one has to learn to allocate his time for reflection to the critical moments.
I think that especially the "Internet Boys" (and Girls) will easily learn how to cope with the clocks, and maybe some will buy their own, as you can use them for study purposes and fun...
I sometimes set up the clock to 30 Minutes and take 30 tactical problems and a sheet of paper and a pen.
I try to find and write down the solutions within 30 Minutes, or at least as much as I can and stop after the flag had fallen. Your percentage will rise slowly, but steady if you do this regularly.
Also you can play real-life blitz games ( I remember Lukas Valenta and Bashim Duryev playing all kinds of draughts styles in 10 or 5 minute games) or training games if there is an adequate opponent.
If not, you can give a handicap, i.e you get only 15 Minutes for a game, but your opponent 60 Minutes or so...
Very popular among chess players is a so-called "Treppchenblitz" ("ladder blitz"): both start with 5 minutes each, but any win reduces your time by one minute, so if you win the first, you get 4 minutes for the next game, but your opponent 5 minutes, if you win the second, you get 3 minutes, he gets five. If he wins the third game, you still have 3, but he has 4 now and so on, until someone wins a game with only one minute. He wins the match.
Gamblers even put a stake on each game, which can be doubled with a backgammon dice, and if the opponent refuses to double, he has to resign. Of course you take terms in doubling the stake.
Greetinx from Dortmund, Germany
Ingo Zachos